AARON J. CUNNINGHAM
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I'm a Lead Creative Technologist & Full-Stack Developer. I build immersive 3D experiences, full-stack Web3 platforms, and interactive data visualizations — from GLSL shaders to smart contracts to backend services. Everything I build works and looks right, backed by 7+ years of development and 10+ years of professional design.
From 2024–2026, I was lead developer at BASEDAI, where I single-handedly built the entire product suite: The Nexus — a real-time 3D blockchain visualization rendering on-chain node data as an interactive Fibonacci spiral; DeFi Launchpad — a decentralized incubation platform with a large system of interconnected Solidity smart contracts using EIP-1167 cloneable factories, escrow funding, milestone governance, and a staking position marketplace; and Based Gecko — a full-stack token monitoring platform with real-time price charts from on-chain Uniswap data, WebSocket-powered community features, and Ethereum wallet authentication.
Previously, I was lead Three.js developer at Montra, a browser-based video editing platform built with React Three Fiber. From 2020–2023, I led development at XELEVEN, a metaverse studio delivering immersive experiences for clients including Nike. Our project Spirit Realm — a browser-based 3D metaverse with custom third-person controls, real-time multiplayer, and Web3 NFT minting — was featured at NFT NYC in Times Square.
I came into tech through design and blockchain — starting at Coinsquare in 2014, then joining IOST where I was hired for my design and writing background and rose to Head of Growth, Europe. It was at IOST that I started building frontend code through an education fund, discovered I loved coding more than marketing, and made the switch. By 2020 I was lead developer at XELEVEN. I've spoken at Chainlink HQ in Berlin and Google Campus in Warsaw.
I use AI tooling — Claude Code, OpenClaw, Hermes — and agentic workflows to speed up development and ship faster.
Beyond tech, my background in music includes five Billboard Top-20 tracks, features in VICE and BoilerRoom, and nominations at the Oberhausen Film Festival and Prism Prize Awards.
I also use OpenClaw to run an autonomous agent that creates shader art and generative visuals. The results have been pretty cool so far. Check it out in the Mauve Zone.










